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Going Once... Going Twice...

A sponsored project as part of Hasbro's Bring Home the Fun campaign.

I created this fast paced, remotely playable auction game in collaboration with Will Brunner, Kathleen Kholstrom, Daniel DiLorenzo, and Nina Langone.

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Project Brief

Work in teams to design your own Hasbro branded party game. Games must be playable both remotely and in person.

Brainstorming

As a class, we used Mural to brainstorm different game names and styles of play.

We looked at popular existing games as well as brainstormed titles for new ones. 

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One Pagers

Describing concepts briefly

I chose two different ideas to elaborate on: Conspiracy and Ad-Pocalypse.

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Narrowing the Scope

Once we had established some concepts we liked, we narrowed them down into groups.

In these groups we explored potential play styles and early game mechanics.

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Collector's Edition

Ad-Pocalypse with a twist

After further refining Ad-Pocalypse, we decided the name Collector's Edition fit better.

Refining the Aesthetic

Changing the look and feel of the game

My team and I experimented with different visual styles for the game. We also changed the name to Going Once... Going Twice.... to reflect the auction mechanics of the game.

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Mood Board

Getting inspiration for the new aesthetic

I created this mood board, comprised of images of different games, illustrations and cartoons. I was trying to capture a fun and colorful aesthetic.

Thumbnail Sketches

Roughing out the visual direction

In these loose sketches, I quickly explored different packaging concepts for the new direction.

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Final Aesthetic Direction

Illustrated Packaging and Cards

My role on the team was to focus on visual assets such as packaging, card design, and pitch decks.

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Rendering by Daniel DiLorenzo

Sizzle Video

Demonstrating our product

My team and I created a brief video to show how much fun our game is to play!

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